Stack/07 world mesh#374
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Single GetPolygon sweep caches the expanded vertex count per chunk, writes go through Burst jobs into AllocateWritableMeshData, with JobHandle.Complete + dispose on the error path.
CalculateWorldChunks now consumes the cached TextureArray info; StaticCacheVersion bumped 4 -> 5 for the new chunk format.
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Summary
Rebuilds the world-mesh build pipeline onto
MeshDataArray+ Burst write jobs, makes chunk slicing texture-aware, and bumps the cache format.Changes
WorldMeshWriteJobandWorldMeshChunkDatafor jobified mesh writes.WorldMeshBuilder/AbstractMeshBuilderrebuilt: a singleGetPolygonsweep caches each chunk's expanded vertex count, writes go through Burst jobs intoAllocateWritableMeshData, and the error path doesJobHandle.Complete()+Dispose()before rethrowing (no native leak).WorldChunkCacheCreatorDomain/PreCachingSceneslice chunks using the cachedTextureArrayinfo;StaticCacheVersionbumped.How to test